import operator import struct from PIL import BmpImagePlugin, PngImagePlugin, Image def load_icon(file, index=None): ''' Load Windows ICO image. See http://en.wikipedia.org/w/index.php?oldid=264332061 for file format description. ''' if isinstance(file, basestring): file = open(file, 'rb') header = struct.unpack('<3H', file.read(6)) # Check magic if header[:2] != (0, 1): raise SyntaxError('Not an ICO file') # Collect icon directories directories = [] for i in xrange(header[2]): directory = list(struct.unpack('<4B2H2I', file.read(16))) for j in xrange(3): if not directory[j]: directory[j] = 256 directories.append(directory) if index is None: # Select best icon directory = max(directories, key=operator.itemgetter(slice(0, 3))) else: directory = directories[index] # Seek to the bitmap data file.seek(directory[7]) prefix = file.read(16) file.seek(-16, 1) if PngImagePlugin._accept(prefix): # Windows Vista icon with PNG inside image = PngImagePlugin.PngImageFile(file) else: # Load XOR bitmap image = BmpImagePlugin.DibImageFile(file) if image.mode == 'RGBA': # Windows XP 32-bit color depth icon without AND bitmap pass else: # Patch up the bitmap height image.size = image.size[0], image.size[1] >> 1 d, e, o, a = image.tile[0] image.tile[0] = d, (0, 0) + image.size, o, a # Calculate AND bitmap dimensions. See # http://en.wikipedia.org/w/index.php?oldid=264236948#Pixel_storage # for description offset = o + a[1] * image.size[1] stride = ((image.size[0] + 31) >> 5) << 2 size = stride * image.size[1] # Load AND bitmap file.seek(offset) string = file.read(size) mask = Image.fromstring('1', image.size, string, 'raw', ('1;I', stride, -1)) image = image.convert('RGBA') image.putalpha(mask) return image